Difference between revisions of "P5js-desktop-and-mobile"
From Digipool-Wiki
Line 23: | Line 23: | ||
} | } | ||
</pre> | </pre> | ||
+ | |||
+ | |||
+ | and add this function to your p5js code | ||
+ | <pre> | ||
+ | function windowResized() { | ||
+ | // go 16:9 | ||
+ | if (windowWidth < windowHeight) { | ||
+ | // if portrait=mobil then use the full display height | ||
+ | resizeCanvas(displayHeight * 0.5625, displayHeight); | ||
+ | } else { | ||
+ | // if landscape=dektop then use the full window height | ||
+ | resizeCanvas(windowHeight * 0.5625, windowHeight); | ||
+ | } | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | <br> |
Revision as of 19:45, 19 April 2020
Add this to your Html header
<meta name="viewport" content="user-scalable=no,initial-scale=1,maximum-scale=1,minimum-scale=1,width=device-width"> <style> body { background-image: url('stripe.png'); }
Add this to your p5js code into setup
// go 16:9 if (windowWidth < windowHeight) { // if portrait=mobil then use the full display height createCanvas(displayHeight * 0.5625, displayHeight); } else { // if landscape=dektop then use the full window height createCanvas(windowHeight * 0.5625, windowHeight); }
and add this function to your p5js code
function windowResized() { // go 16:9 if (windowWidth < windowHeight) { // if portrait=mobil then use the full display height resizeCanvas(displayHeight * 0.5625, displayHeight); } else { // if landscape=dektop then use the full window height resizeCanvas(windowHeight * 0.5625, windowHeight); } }